Kapi‘olani Community College, University of Hawai‘i - NMA Interface Design
Information Architecture (IA) and User Experience Design (UX) embrace important User-Centered-Design (UCD) principles to help improve the usability of all interactive systems. IA and UX consist of multiple exercises to help designers to get to know their users and design the best possible interfaces for them. Methodologies and practices include defining user profiles, goals, and tasks and employing approaches such as content-first.
Information Architecture is the study of the organization and presentation of content for interactive web sites. Students learn how to structure complex information systems; to set meaningful usability goals; to define navigational menus that site visitors will immediately understand; and to design a site to meet the needs of target audiences.
Project Brief
100 Points
Conceptual Plan
100 Points
Three Rounds of UI Designs
100 Points
Presentation
100 Points
Critiques
100 Points
Define the project, problem(s), and stakeholder's primary goals via the project brief. Gather background info to define user profiles, goals, & tasks.
Brainstorm conceptual solutions, draft the information architecture, site maps, wireframes, prototypes, content hierarchy & structure.
Visualize and communicate the UI via mood boards, type studies, color studies, prototypes, iterative mockups, & multiple rounds of refinements.
100 Points
100 Points
100 Points
100 Points
A project brief is a practical and useful tool used as a first step in summarizing creative projects. It is used as foundational framework for developing strategic creative solutions to real-world project challenges.
Conceptual plans are the blueprints for any design project. Conducted early in the design process, they can include any number of documents and exercises that will be helpful in communicating ideas to all stakeholders and instrumental in insuring a quality end product and user experience. The primary goal is to map out the project using a user-centered approach. Planning documents should try to be style/design independent, with a focus on the user's experience, goals, & tasks to help determine the best possible site structure and content hierarchy.
Traditional wireframes (flat images) and paper prototypes are great tools to communicate to both clients and internal team members how an interface might look structurally, but they can potentially fall short in both determining and communicating the user experience. One quick and efficient tool is to create interactive wireframes. They have multiple advantages, such as acting as an early prototype to help designers and developers determine best practices for increased usabiltity.
Tests are an important part of the design process for creative professionals such as UI/UX designers and front-end web developers. One of the challenges faced by many young design students, is how does one find the best solution to a particular design problem when there are multiple possible solutions? One way of finding the best solution is to conduct a series of tests early in the design process.
This is the faculty web site for KCC New Media Arts instructor Chris Gargiulo. Chris is a designer, animator, and filmmaker with experience in print design, web design, front-end web development, motion graphics, and animation for various film, web, and multimedia projects. This site is for his students and for all who are interested in web design related topics and techniques.
For specific information about this site and the Interface Design concentration of courses within New Media Arts program at Kapi‘olani Community College, please contact:
For more general information about New Media Arts program at Kapi‘olani Community College, the Associates degree, and the admissions process to become a student, please contact: