Kapi‘olani Community College, University of Hawai‘i - NMA Interface Design
Motion Graphic Design introduces motion graphic design to add the element of time to basic graphic design principles. Students learn the basics of 2D animation techniques, story structure, and filmmaking primarily for web-based applications.
Motion Graphic Design is a broad field that includes motion graphics for film, television, and the web. In its most basic form, it is graphic design with the addition of time and audio. Depending upon the medium, context, and style, the technologies for motion graphics production vary. As mediums converge and technologies evolve, the means may change, but the underlying principles of animation and motion graphics remain the same. In this class we will learn the basics of motion graphic design by creating animations for the web using primarily Adobe After Effects. During the first few weeks of the semester we will explore core animation principles such as squash and stretch, timing, and easing (slow in/out). Topics and assignments will range from kinetic typography, or type in motion, to commercial interstitials, promotions, and advertisements. Techniques will range from basic keyframe animation to advanced masking. During the second half of the semester, we will go through the full design process of planning, designing, and animating one large-scale motion graphics piece.
Bouncing Ball
50 Points
Video Project
100 Points
Motion Project
100 Points
Final Project
150 Points
Critiques
100 Points
Writing, Story Development, Design Exploration, & Pre-Visualization
Video/Film/Photography, Design, Animation, & Sound/Audio Recording.
Editing, Compositing, Sound Design, Refinement, & Rendering.
Motion graphics can be seen as an extension of graphic design, where elements of graphic design are set to motion over time, and the designer's role is to effectively combine the principles of design with the principles of animation and filmmaking.
The creative design process for time-based media such as film/tv and motion graphic design consists of three general steps: pre-production, production, and post-production. Pre-production consists of writing, planning, and sketching the story and concept. Production is when all assets are designed, created, shot, animated, and produced at full production quality. Finally, during post-production everything is put together with final audio through an iterative process of refinement to ensure that the end product is a polished piece of time-based media..
One of the classic exercises found within the curricula of many animation schools is the bouncing ball, where the goal is to take a basic circle or image of a ball and to bring it to life. It is a great way to get your feet wet and learn the basics of animation in a simple applied context. This exercise can be done independent of technology on paper or using your technology of choice.
Knowing that there are multiple different ways to create and execute multiple different designs and effects, I put together a series of different techniques as a helpful resource for motion graphic design students and designers working on time-based projects. Time-based software packages, such as non-linear editors, compositing and animation programs, and audio editing applications, vary greatly when it comes to step-by-step techniques, each offering different ways to solve similar time-based design problems. Here is a collection of a few different techniques and resources, that despite being software-specific, include universal approaches to solving common motion graphic design problems.
This video project is a simple, short video promo for H&R Block. Using stock video footage and stock audio, it is designed to introduce the basics of video editing in an applied, pseudo-commercial context to highlight the full time-based broadcast production process of pre-production, production, and post-production.
This motion graphic design project is a generic, no-frills animated promo for a fictional client "Lorem Ipsum." Using latin text and simple icons, it is designed to demonstrate basic animation principles in an applied, pseudo-commercial context to highlight the full motion graphic design production process of pre-production, production, and post-production.
This is the faculty web site for KCC New Media Arts instructor Chris Gargiulo. Chris is a designer, animator, and filmmaker with experience in print design, web design, front-end web development, motion graphics, and animation for various film, web, and multimedia projects. This site is for his students and for all who are interested in web design related topics and techniques.
For specific information about this site and the Interface Design concentration of courses within New Media Arts program at Kapi‘olani Community College, please contact:
For more general information about New Media Arts program at Kapi‘olani Community College, the Associates degree, and the admissions process to become a student, please contact: